This state of affairs is particularly frustrating because developer Owlcat chose to make these options so shallow. You've just decided you don't like them, so you murder them, right in front of your paladin pal. And there's never any additional context. This is the evil solution to pretty much every problem: kill. But you can also kill him the moment he introduces himself, before you know he's carrying something you want. It's the one where you can murder a man for his keys.
In only one of these examples does this choice make even the slightest bit of sense.